The dominant Silver Ingot will then be used as output for all recipes no matter the mod.Īfter the unification process, you will end up with some equal recipes. Furthermore, it will pick one of the Silver Ingots as the dominant item depending on the mod priority list inside the unify.json config. If one of those recipes doesn't accept a tag as input, Almost Unify will change that. Additionally, they both add Silver Ingots and respective recipes to obtain the ingot such as blasting or smelting the ore. Think about having two mods (modA and modB) that both add Silver Ore. To restart the process, just rejoin the world or use the /reload command. Configs are loaded every time the unification process starts which means they can be edited on the fly.
![minecraft installing old forge with universal minecraft installing old forge with universal](https://i.ytimg.com/vi/x-B_988dxUc/maxresdefault.jpg)
It doesn't add its own recipes, resources, ore generation or similar content.īecause there is a chance to have duplicate recipes when unifying, Almost Unified will take care of duplications and remove them.Īdditionally, it hides all non-dominant entries from JEI/REI automatically. The mod transforms existing recipes to have a unified resource list that players and packmakers can work with. Since the modification happens before the recipe is loaded by the game, there are no demanding processes going on while the game is running. Each loaded recipe is read by the mod and altered depending on different properties inside the JSON.įor all inputs, the unification process tries to use the designated tag so all items will remain useful which means Almost Unified should also work in existing worlds.įor outputs, Almost Unified will use the dominant item. In modern Minecraft, recipes are usually made of JSONs and are loaded when joining a world. How does that work?īy defining a priority mod list and target tags in the config, Almost Unified tries to find a dominant item for each entry and changes the recipes depending on that. Its goal is to have one dominant resource for each configured tag and make all recipes use this dominant entry. Still, they also don't solve the problem of many similar resources from different mods.Īlmost Unified tries to solve this by working in a similar fashion as UniDict did. In today's modded Minecraft, there is the tag system which acts quite similar to the Ore Dictionary. So instead of having 10 different copper ingots, you will only have one which acts as the dominant universal copper ingot.Ī lot of time has passed since 1.12.2 and the Ore Dictionary is long gone. UniDict solved this issue by unifying the same resources from different mods so only one item for each resource was left and could be used for all recipes. Additionally, some mods didn't use the dictionary correctly for their recipes so a lot of the resources were useless. This often resulted in a lack of storage space because all these resources from the different mods didn't stack.
![minecraft installing old forge with universal minecraft installing old forge with universal](https://i.ytimg.com/vi/KtYierB9lU8/maxresdefault.jpg)
However, if you ever played a big modpack back in the days, you probably know that there were like 10 different ingots for each material because of many mods adding them. When used correctly, you could use resources from various mods in their recipes interchangeably. Its purpose was to make the life of modders easier when adding new resources that might exist in other mods already. Old versions of Minecraft used a system called the Ore Dictionary. An old, no longer maintained mod from the days of 1.12.2.
![minecraft installing old forge with universal minecraft installing old forge with universal](https://i.ytimg.com/vi/iPJQ4BgdwWQ/maxresdefault.jpg)
The mod is inspired by the idea of UniDict.
![minecraft installing old forge with universal minecraft installing old forge with universal](https://benisnous.com/wp-content/uploads/2020/09/How-To-Install-Forge-for-Minecraft-1112-19-800x445.jpg)
Text version if the thread design does not render What is Almost Unified?